Tuesday, May 24, 2011

Friend Code Exchange

My Friend Codes

Super Smash Bros. Brawl: 0989-3541-3235
Mario Kart Wii: 2879-1437-0340
Mario Kart DS: 266393 593169
Pokémon: Diamond Version: 3093 5805 8581
Pokémon Battle Revolution: 2664-4053-9940
Spore Creatures: 3738 2274 0191

List your friend codes in the comments and add myself and the other commenters to your roster. Then, eventually, we'll have a nice network of friend codes.

Sent from my iPhone 3GS!

iPhone Blog Posting

From time to time, I may post from my iPhone. To determine this, simply look for "Sent from my iPhone 3GS!" at the bottom of each post. This is one of those posts.

Sent from my iPhone 3GS!

Monday, May 23, 2011

Welcome to My New Blog

Hello Bloggers! Welcome to the all-new blog, MarioMan's Blog. I'm MarioMan and this blog will feature posts about Mario, Nintendo, LEGO Mindstorms NXT, and more. Please take the time to follow this blog's posts by clicking the "Follow" button on the right column as well as subscribe to my blog via its RSS feed.

Monday, May 16, 2011

E3 Countdown

The E3 countdown timer (at this posting time positioned in the top-left) is for the Electronic Entertainment Expo. For those not familiar with this event, E3 is a convention where, among other things, major video game companies unveil their new consoles and video games.

E3 Logo
Last year, Nintendo unveiled the 3DS. This year, they will unveil "Project Café," their next console (don't worry; the name "Café" is temporary.) This also coincides with the 3DS's first major system update. Included in it will be a web-browser, the new "eShop," and more! The eShop will include downloadable games, with Super Mario Land and The Legend of Zelda: Link's Awakening being released at the eShop's launch. It was also hinted that a slightly enhanced friend system will be included, perhaps with a way of sending your friends messages over Wi-Fi.

Thursday, May 12, 2011

High-Definition Lucas Render

Click on the animation below to view a 3.7MP render of Lucas from the little-known Earthbound series.

Monday, May 02, 2011

How to Export Super Smash Bros. Brawl Models (Now with Texturing Steps)

In this tutorial, I will teach you how to export models from the Wii game, Super Smash Bros. Brawl.

Note: This tutorial is designed for Windows PCs. Use of other operating systems will require alternate methods.

What is needed:
Once you have the following, you are ready to begin!
  1. Extract Wii Scrubber using IZArc
  2. Launch Wii Scrubber and use it to open the SSBB ISO
  3. Find the character you are looking for in the first partition (Tip: Playable characters are located in the "fighter" directory)
  4. Open the character directory and you will find more confusing files. The file you are looking for is "Fit(Character Name)00.pac."
  5. Right click on the file and extract it to an easy location, such as your desktop
  6. Extract the BRRES Viewer and launch it
  7. In the menu bar, click "File", then "Open Files..."
  8. Select the character file extracted earlier and open it
  9. You should find the model in the smaller box with the following filesystem: Fit(Character Name)00.pac/3DModels/Fit(Character Name)00
  10. In the menu bar, click "Model", "Export...", then "MD5" and choose a destination
  11. Open Blender 2.49b and make a "Text Editor" window in it
  12. open the MD5 Import Script in the Text Editor and, with your mouse cursor over the Text Editor, press Alt+P
  13. The window should change into an importer where you can import the file
  14. Select one object of the imported model with the right mouse button
  15. Create a new material and add that object's appropriate image texture using the textures panel. Unwrapping has already been done by the importer. You need only open the texture while in UV edit mode.
  16.  Select all objects with the same name, selecting the object from step 14 last. (Example: Mario has objects named FitMario_BodyA, FitMario_BodyA.001, FitMario_BodyA.002, etc. Select these.)
  17. Press Ctrl+L and choose "Materials"
  18. For each subsequent set of objects (such as FitMario_BodyB), go to the textures window and select each object's appropriate texture (generally, objects have the same name as their corresponding textures, follow by a ".nnn" (n=a number))
  19. If you want to use the model elsewhere, while in Blender, click file, then export and find the format you need
I hope that you have found this tutorial useful. I have searched a very long time to find a valid method that wasn't a WIP.