Tuesday, June 05, 2012

Nintendo All-Access @ E3 2012

e3.nintendo.com is the definitive resource for all of Nintendo's E3 2012. 

Friday, May 18, 2012

"Taste creation" Reproduction

Here's my own reproduction of "Taste creation" by *DjDrako on deviantART
And here's the original: 
I decided that this would be a simple reproduction that would test my CGI skills. I let this image render in Cycles for quite awhile. I think that it reached around 7000 Samples. Which one do you prefer? Feel free to discus in the comments.

Monday, February 06, 2012

Metal Man's Boss Room in 3D

Once again, I have reproduced a scene in Mega Man 2. This time, I have rendered Metal Man's boss room. Metal Man is renowned for his metal blade power. When used by Mega Man, the power-up was able to defeat Metal Man himself with only two blades. It was one of the few abilities worth using in the classic Mega Man series. Click on any image to see it at full-size.
Here is his boss room as rendered by an orthographic camera:
Here is another render using a perspective camera: 
Finally, here is a reference image for comparison:

Thursday, January 12, 2012

Mega Man 2 Title Screen in 3D

Here's a project I've been working on for awhile. Although its not perfectly to scale, the scene does a pretty good job at staying true to the original. As per usual, click on either image to view at full size. 
The scene above may look like the a picture from the original game. However, the scene can actually be viewed at any angle, such as the one below.
The sprites were obtained from The Spriters Resource. The logo actually has the right color changes at the appropriate stops.
If you want to play an actual game like this, look forward to the release of Mega Man 2.5D by Peter Sjöstrand. He's aiming for a launch sometime this year.

Sunday, January 08, 2012

Meta Knight in HD

I found a fun pose for the model as a reference image:
Meta Knight by ~Brinstar on deviantART
Then I posed my Meta Knight model, which I found using this tutorial. Using Blender's new render engine, Cycles, I enhanced some of the materials. For example, the sword is actually reflective now. I also used Subdivision Surface to smooth the rough edges on the model.
Here is my result in HD. Click to view at full size: