Monday, May 02, 2011

How to Export Super Smash Bros. Brawl Models (Now with Texturing Steps)

In this tutorial, I will teach you how to export models from the Wii game, Super Smash Bros. Brawl.

Note: This tutorial is designed for Windows PCs. Use of other operating systems will require alternate methods.

What is needed:
Once you have the following, you are ready to begin!
  1. Extract Wii Scrubber using IZArc
  2. Launch Wii Scrubber and use it to open the SSBB ISO
  3. Find the character you are looking for in the first partition (Tip: Playable characters are located in the "fighter" directory)
  4. Open the character directory and you will find more confusing files. The file you are looking for is "Fit(Character Name)00.pac."
  5. Right click on the file and extract it to an easy location, such as your desktop
  6. Extract the BRRES Viewer and launch it
  7. In the menu bar, click "File", then "Open Files..."
  8. Select the character file extracted earlier and open it
  9. You should find the model in the smaller box with the following filesystem: Fit(Character Name)00.pac/3DModels/Fit(Character Name)00
  10. In the menu bar, click "Model", "Export...", then "MD5" and choose a destination
  11. Open Blender 2.49b and make a "Text Editor" window in it
  12. open the MD5 Import Script in the Text Editor and, with your mouse cursor over the Text Editor, press Alt+P
  13. The window should change into an importer where you can import the file
  14. Select one object of the imported model with the right mouse button
  15. Create a new material and add that object's appropriate image texture using the textures panel. Unwrapping has already been done by the importer. You need only open the texture while in UV edit mode.
  16.  Select all objects with the same name, selecting the object from step 14 last. (Example: Mario has objects named FitMario_BodyA, FitMario_BodyA.001, FitMario_BodyA.002, etc. Select these.)
  17. Press Ctrl+L and choose "Materials"
  18. For each subsequent set of objects (such as FitMario_BodyB), go to the textures window and select each object's appropriate texture (generally, objects have the same name as their corresponding textures, follow by a ".nnn" (n=a number))
  19. If you want to use the model elsewhere, while in Blender, click file, then export and find the format you need
I hope that you have found this tutorial useful. I have searched a very long time to find a valid method that wasn't a WIP.

5 comments:

  1. This is really very nice posting in this blog. I had really liked the stuff very much.
    The information was very cordial. Thanks!
    IZArc

    ReplyDelete
  2. works to import stages as well?

    ReplyDelete
    Replies
    1. Unfortunately, this method is only usable for exporting models. However, some of these tools are probably useful for importing custom stages as well.

      Delete
  3. What about Blender 2.75

    ReplyDelete
  4. I got a Super Smash Bros. Brawl Mario model from www.models-resource.com . . . is it like a 3d-360 degree long-jump, like Super Mario 64 moves but Super Smash Bros. Brawl model? If not, can you post a comment with one? Thanks a lot for the help!

    ReplyDelete